Giacomo Gerotto
Motion capture TDshoots, capture and pipeline
Five years on motion capture stages for game studios, immersive productions and live events: setting up and running Vicon volumes, keeping capture quality high during takes (sync, markers, props, fingers, face), solving and retargeting, and building the tools and real-time pipelines around the capture. Alongside the shoots, I install, train and support customers on Vicon, Xsens, Manus, Captury and Faceware.
- Vicon, Xsens, Manus, Faceware, Captury
- MotionBuilder, Shōgun, Unreal, Unity
- Python, C#, NDI, Lab Streaming Layer
- Genoa, Italy, open to relocation and travel