Beyond shoots, I install, train and support GPEM customers across the whole product range, with Vicon as the main line: entertainment studios as well as research labs and API integrations.
Optical
Vicon Shōgun Live & Post, Nexus, Valkyrie / Vantage / Vero, Lock Lab
Inertial, hands, face, markerless
Xsens MVN (Awinda), Manus Quantum Metagloves, Faceware Mark IV headcam with Studio, Analyzer and Retargeter, Captury, Movella DOT
Other capture & XR
iPhone ARKit face capture, Rokoko, HTC Vive, Meta Quest / Oculus
Sync & real-time
Genlock, timecode and camera tracking (Blackmagic SDI camera with tracking crown → Vicon Lock → Evertz timecode → Blackmagic sync generator), Tentacle Sync timecode, Lab Streaming Layer, live streaming to Unreal and Unity, MotionBuilder live retarget
Post & integration
Cleanup and solving, retargeting incl. MetaHuman, FBX delivery; MotionBuilder, Maya, Blender, Unreal Engine, Unity
Development & fabrication
C#, Python, Unity plugins and editor tools, Shōgun/Nexus scripting; Claude Code and Cursor; 3D printing of custom mounts and marker carriers (Bambu Lab, Cura)